Sunday, May 16, 2010

drafting ROE

It has been a while since i typed here, so allow me to welcome myself back. OK now onward to my topic. I have been drafting ROE with some success and some failure so allow me to part some of my wisdom. Black is a very strong color and easy splash-able, some strong cards include vendetta, last kiss and virulent swipe. I also notice that black has the most E. removal which is what i like, by E. removal i mean removal that hits eldrazis like vendetta/corspehatch/ and a lot of death touch people. Green is kinda hard to draft for several reasons, 1)everyone and there mothers ad athers is drafting green cause they do not know where else to go. 2) it has the least removal, and the most eldrazi spawm makers. 3) allot of nice but deep ensuing creatures. i have also noticed that the 2/2 death touch guy is very under drafted, i think he is very moderate to high pick able espesically in the white+green deck, slap a hyena umbra or a mammoth on him and he becomes a monster removal source. Blue is the smallest color in the set and i have little draft experience there because i was blue for the entire WW season so i am kinda shying from it. I have noticed that the levelers are very strong but i think that's all blue got. White, now everyone know loves white and thinks its the best color to draft, i disagree, i think its closer to the worst. They got so many trashy cards that i really have avoided the color all together, some of the levelers are good but mostly i see temp removal in oust, a bad 2/1 and a useless enchant that gains me life, the mine feild is almost unplayable in any offensive deck. most of the creatures are sub-pare except maybe 3 leveler guys, aside from bombs the color really has nothing. Red is in my eyes, the best drafting color and i have been in it every time. Tons of good removal, some ridiculous creatures and several strategies make red the most fun. i advise you to go for the instant speed removal though, cause forked bolt sucks. i have no experience with flame rift (i know wow) but i have allot of staggershocks and a ton of heat rays. i also have a stack of spawning breath, this card is unvauled, look at the set count the creatures this card kills. red also got kirlin fiend, a 1/2 common i have been trying to break, by playing removal at instant speed you can punch skull for allot and make ur opponents day bad, and i notice that the b+r combination make very good use of keening stone and have wn with it a few times. Eldrazi, yea i know not a color but it is in this set. i have played most of these guys with some success but i notice that the higher costing ones need certain decks, you will not see emakrul in a blue+white deck. In g+r you may see 2. I find this format cool because it seems that the colors have many different strategies, and can be very diverse. But after careful study i must argue that 17-18 lands is best depending on the deck, but 16 can never happen, i hae played 41 cards every time also though i like 24 play ables usually. This is a format where missing a land drop can actually cost a game. i also notice that back in ZZW that 15 is a nice LT but in ROE 20 is a scary number it sems too low the game can change in a second, by one card. i saw a game that was one sided and the losing person played a traitor's instinct, took a lv5 vindicator and swong for 11 then sacked the creaute to a vampire. then next turn he won the game. all because of one card. he was dead on board, but he won. That's just a tip of the iceberg, but alas my fingers are getting tired of typing so ill leave you to draft some more and i will try to get some blue in my belt, maybe some white but no promises.

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