This deck, piloted and created by me, went 3-1 in two daily events recently.
Look for Mnashasp here and here.
The decklist:
4 Halimar Depths
7 Island
3 Khalni Garden
6 Mountain
4 Scalding Tarn
4 Burst Lightning
4 Divination
3 Dragon Fodder
3 Into the Roil
2 Jace, the Mind Sculptor
4 Lightning Bolt
4 Ponder
4 Pyromancer Ascension
4 Time Warp
4 Treasure Hunt
Sideboard
1 Dragon Fodder
4 Negate
4 Polymorph
2 Progenitus
4 Stone Idol Trap
I've been asked by several people what the good matchups are for the deck. This is a tough question to answer, as me and my opponent are playing two seperate games. The toughest matchup is the one in which they answer my pyromancer ascension and i can't refill it in time, and the matchup in which i miff on finding an ascension. The best matchup is a great curve with multiple ponders and lightning bolts for their creatures to activate an ascension quickly.
I must say that Jund is tougher than Naya, and RDW is tougher than Boros. It all comes down to your draws though, and if you can play tight.
Your general strategy should be to try to survive long enough to get an active ascension and then time warp. From there you can throw down a Jace, or divinate, ponder, and time warp again, not missing land drops, and potentially get a second pyromancer online, though it's not always necessary. Sometimes, it's dragon fodder beatdown with your extra turns, and other times you just bolt/burst lightning your opponent out.
The real trick comes when you sideboard. Jund takes out their terminates, Naya their path to exiles, etc etc. All of these decks will still have lightning bolt in their deck. Stone idol trap is your safest polymorph target in these matchups, and he's usually a blowout, taking your opponent down to lethal from a progenitus. of course if they are tapped out on turn 4 and you can polymorph, the game is 95% of the time yours.
Don't SB polymorph against vampires, as gatekeeper will dominate you. Also against RDW you likely don't want the polymorph combo. They just have too much burn, and their creatures are impermanent making a cheap stone idol trap almost impossible. In these matchups you just want to bring in some negates.
Against UW, i sometimes bring in stone idol traps over dragon fodder, as they may have kor firewalker beatdown. I haven't played this matchup more than 4 or 5 times, so i'm not 100% on what to do. But it's not a difficult matchup (though i've always prided myself on beating control decks) and you definitely bring in 4 negates.
Otherwise, i take out 4 Time Warp, 4 Pyromancer Ascension, 4 Treasure hunt. Against jund i take out 3 Burst lightnings as well and bring in the whole board.
If you go to game 3, the elemenent of surprise is mostly gone, and you should be on the draw, so i swap the divinations for treasure hunts to speed up your library searching.
That's it for my primer of the deck. Any further questions i'd be happy to answer if i can. It's a tough deck to play, and is pretty good. I'd recommend it for the skilled lucksacks of the world.
Advice for your journeys as magic players on the road to victory. An in depth drop into the mage fu of the magic playing domain.
Friday, March 5, 2010
Monday, March 1, 2010
Fledgling Griffin

A Jumping bear at two is pretty good certainly not the worst of cards but not the best of cards either but certainly he will smooth your aggro to victory. Further you can use his jump trick to equip or use tricks to destroy a great many things or just block a flyer or better attack always be attacking.
Posted by
luminosity
Labels:
Fledgling Griffin Mtgo Magic
Magic Musings Archon of Redemption

He creates loops and every one likes loops all you need to do is keep playing flyers and you have an infinite source of life.
Beyond that his is curvy for five and fits well into many plans and he is evasive with a body that is hard to kill.
The things that attack at three don't hit me so I will be redeemed. The faster the better but that is true with any card at any time. Timing is everything. If you are not prepared for the moment the moment will pass you by.
Posted by
luminosity
Labels:
Archon of redemption mtgo mtg magic the gathering world wake
Magic Musings Apex Hawks

This is a fairly standard creature at 5 mana a simple 3/3 but never forget evasion it wins and it fits break bombs removal evasion creatures.
So it is a two for in break both evasive and creature.
This hawk begs for extra mana. So get out your acceleration and play.
Posted by
luminosity
Labels:
mtgo apex hawks multi kick
Subscribe to:
Posts (Atom)